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Tau Cabalander
Retirement Retreat Working Stiffs
2337
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Posted - 2013.12.09 20:40:00 -
[1] - Quote
There are a lot of skills in EVE (breadth = very wide), but they all max at level 5 (depth = very shallow). This is the exact opposite of most other MMOs! EVE skill points are not the same as experience points in other games!
In about an hour or so you are useful in a PvP fleet (see "tackle" or "hero tackle"), though you should really be doing the tutorials at that point. You can master a ship in at most a few months (more or less, depends on how similar it is to other ships you can already pilot), and be functional it in in a very short amount of time:
Without implants, and with default attributes (not so good): * Time to train all races of frigate / destroyer / cruiser / battlecruiser / battleship to level 3: 17d 20h 52s
* Time to train small / medium / large / hybrid / laser / projectile turrets & support skills to level 3: 13d 11h 39m 30s
* Time to train rockets / heavy assault / torpedoes / light / heavy / cruise missiles & support skills to level 3: 12d 23h 6m 40s
Of course you'll want a few other skills to fit rigs, defences, drones, and such.
The people that have been playing since beta ended have more ships to choose from, and a lot more expensive medical clone upkeep, but in a given ship they have no advantages other than experience and resources (ISK and assets). All those other skill points are wasted on ships they are not currently piloting. |
Tau Cabalander
Retirement Retreat Working Stiffs
2339
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Posted - 2013.12.10 02:48:00 -
[2] - Quote
You seriously need to apply to a corp and shoot stuff.
Brave Newbies Inc. [SBOON] is one of my favourites for PvP. They have a lot of fun. They are also the second largest alliance in EVE. The only requirement to apply is to be able to apply. |
Tau Cabalander
Retirement Retreat Working Stiffs
2343
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Posted - 2013.12.11 16:55:00 -
[3] - Quote
Urthu G'en-Yia wrote:I'm not fancying the idea of doing ALL the tutorials. The business tutorial left me at a mining mission without a mining laser, and I have no interest in purchasing one out of my own cash. It seems I have isk in hock for this mission as well. That's a bit of a hostage situation.
I see where this game is going now, with the steep curve. Its part of the business model to keep you engaged in the game indefinitely. Your rookie ship has a mining laser. You get an infinite supply of rookie ships, and hence an infinite supply of mining lasers.
To get a rookie ship, dock IN A POD at any station you don't have any ships at.
To get more Civilian Mining Lasers, repackage and re-assemble your rookie ship. |
Tau Cabalander
Retirement Retreat Working Stiffs
2344
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Posted - 2013.12.12 18:59:00 -
[4] - Quote
Urthu G'en-Yia wrote:Also, I'm fighting ships with rockets, I was given a rocket luancher, but it doesn't fit any ships, even after I skill up. So what is the point of that? Ships have mounting points, or "hardpoints", for missile launchers or turrets. Some ships have both. Some ships have more of one than the other. Some ships only have one or the other. Some ships have neither.
Check the fitting screen. There are icons of a launcher and a turret over the ship portrait on the left. Underneath each are boxes that indicate the number of hardpoints.
You can also look at the ship info, fitting, to see how many and what type of hardpoints a ship has.
Not everything you find will be useful to you. Sell it, or reprocess and sell the minerals if you will get more for them, and buy something useful for your ship. Or tuck it away and save it for later. |
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